Brief overview
"Star Ocean: Anamnesis" is an action role playing game. Player has an adventure set in the ocean of stars (space) with the characters of "Star Ocean", which is Japanese RPG series.
Action battles can be enjoyed with the optimized operation performance for smartphones. Maximum four-way online multiplay is also implemented.
Action battles can be enjoyed with the optimized operation performance for smartphones. Maximum four-way online multiplay is also implemented.
How to play
You can read further in the stories with winning the battles in the "Mission".
Characters go up the level by winning the battles or getting materials for strenthening.
Weapons and accessaries also enhance the character's performance.
There are two kinds of "Gacha" for getting new characters and weapons.
You manage every situations by combination of them.
Characters go up the level by winning the battles or getting materials for strenthening.
Weapons and accessaries also enhance the character's performance.
There are two kinds of "Gacha" for getting new characters and weapons.
You manage every situations by combination of them.
Home
It's the main page for accessing each content.
Player can enjoy battles in "Mission", "Event" and "Antiquity of discipline" which are shown in game cycle area.
Player can prepare for battles and change the game configurations in footer menu.
Checking track records and getting gifts are also done in home.
Player should check the home with regularity.
Player can enjoy battles in "Mission", "Event" and "Antiquity of discipline" which are shown in game cycle area.
Player can prepare for battles and change the game configurations in footer menu.
Checking track records and getting gifts are also done in home.
Player should check the home with regularity.
Login Bonus
Favorite character
Gift box
Track record
Game cycle area
What's mission?
How to start
<Scenario Mission>
Scenario missions can be played anytime.
When tap "Mission" in the game cycle area of home, the mission selection screen is opened.
Please select a mission you want to start.
If tap " back to bridge", the planet selection screen is opened. Player can move to other planet.
New planet is opened with further beating opening missions.
The mission with book icon is "story" mission.
<Event Mission>
Event missions are delivered for a limited time only. Some are for a limited period, the day of the week, time and others.
When tap "Event" in the game cycle area of home, the event mission banners are shown.
Please select a mission you want to start.
<Antiquity of Discipline>
There are two kinds of missions in Antiquity of Discipline on steady basis and a limited period only.
When tap "Antiquity of Discipline" in the game cycle area of home, the mission banners are shown.
Please select a mission you want to start.
New floor is opened with further beating opening floor.
Scenario missions can be played anytime.
When tap "Mission" in the game cycle area of home, the mission selection screen is opened.
Please select a mission you want to start.
If tap " back to bridge", the planet selection screen is opened. Player can move to other planet.
New planet is opened with further beating opening missions.
The mission with book icon is "story" mission.
<Event Mission>
Event missions are delivered for a limited time only. Some are for a limited period, the day of the week, time and others.
When tap "Event" in the game cycle area of home, the event mission banners are shown.
Please select a mission you want to start.
<Antiquity of Discipline>
There are two kinds of missions in Antiquity of Discipline on steady basis and a limited period only.
When tap "Antiquity of Discipline" in the game cycle area of home, the mission banners are shown.
Please select a mission you want to start.
New floor is opened with further beating opening floor.
Story Mission
<Story mission>
It is a mission without battle and stamina consumption. Player can read texts of scenario stories and character's chats.
<Text log>
When the message window is flicked to upward during story mission, player can show the text log.
<Skip>
When tap "skip", the story mission is closed and cleared.
<Auto>
When tap "auto", the story mission goes ahead automatically.
The advance rate can be adjusted in "others" on home -> "setting" -> "event setting".
It is a mission without battle and stamina consumption. Player can read texts of scenario stories and character's chats.
<Text log>
When the message window is flicked to upward during story mission, player can show the text log.
<Skip>
When tap "skip", the story mission is closed and cleared.
<Auto>
When tap "auto", the story mission goes ahead automatically.
The advance rate can be adjusted in "others" on home -> "setting" -> "event setting".
Rental Character
Multi Play-1
"Multi play" is opened with further proceeding scenaril missions.
Battle can be played with 2 to 4 players. The player making a room is "Host" and the participant players are "Guest".
The enemies are enhanced depending on number of participants.
<Host>
"Host" making a room in selected mission and invite guest players.
When making a room, the host player can specify the role of each guest.
Only host player uses stamina. On the other hand, host gets more reward depending on number of participants.
<Guest>
"Guest" player selects and participates in a room a host is maded.
Also, guest can participate with the room ID number informed by host.
Guest does not use stamina, but gets less reward than single play.
In addition, guest cannot get serch points.
When the mission the guest does not clear is cleared, the mission does not treat as cleared mission.
<Disconnection>
When host disconnected during a mission, the mission is terminated forcibly.
When guest disconnected during a mission, the character is in control of host and the mission is continued.
Battle can be played with 2 to 4 players. The player making a room is "Host" and the participant players are "Guest".
The enemies are enhanced depending on number of participants.
<Host>
"Host" making a room in selected mission and invite guest players.
When making a room, the host player can specify the role of each guest.
Only host player uses stamina. On the other hand, host gets more reward depending on number of participants.
<Guest>
"Guest" player selects and participates in a room a host is maded.
Also, guest can participate with the room ID number informed by host.
Guest does not use stamina, but gets less reward than single play.
In addition, guest cannot get serch points.
When the mission the guest does not clear is cleared, the mission does not treat as cleared mission.
<Disconnection>
When host disconnected during a mission, the mission is terminated forcibly.
When guest disconnected during a mission, the character is in control of host and the mission is continued.
Multi Play-2
<Searching Rooms>
i) planet selection screen: searching rooms in all planets.
ii) mission selection screen: searching rooms in the planet.
iii) event selection screen: searching rooms in all events.
iv) event mission selection screen: searching rooms in the event.
v) mission starting preparation screen: searching rooms in the mission.
<Selecting Rooms>
When tap "search room", rooms met your condition are shown.
Player taps an arbitrary room and enter the room.
If other players enter first, you fail to enter the room.
When tap "auto-matching", player automatically enters a room met your condition.
If a room cannot be found in 30 seconds, auto-matching to be failed.
i) planet selection screen: searching rooms in all planets.
ii) mission selection screen: searching rooms in the planet.
iii) event selection screen: searching rooms in all events.
iv) event mission selection screen: searching rooms in the event.
v) mission starting preparation screen: searching rooms in the mission.
<Selecting Rooms>
When tap "search room", rooms met your condition are shown.
Player taps an arbitrary room and enter the room.
If other players enter first, you fail to enter the room.
When tap "auto-matching", player automatically enters a room met your condition.
If a room cannot be found in 30 seconds, auto-matching to be failed.
Reward
<Search point>
Point for growing search rank
The guest of multi play cannot get search point.
<EXP, FOL>
EXP grows the character. Participant characters of the mission only get EXP.
FOL is virtual currency in this game. It is used for strengthening of characters and weapons.
<First time reward>
When clear a mission first time, player can get the first time reward.
<Major reward>
When clear a mission, it is possible to get the items.
Point for growing search rank
The guest of multi play cannot get search point.
<EXP, FOL>
EXP grows the character. Participant characters of the mission only get EXP.
FOL is virtual currency in this game. It is used for strengthening of characters and weapons.
<First time reward>
When clear a mission first time, player can get the first time reward.
<Major reward>
When clear a mission, it is possible to get the items.
Surprize Battle
Burnish Bomb
Mission Ticket
Tribe of Enemy
Move and Attack
When swipe anywhere except character icon, HP gauge, skill button and AP gauge, character move to the direction.
When tap anywhere except the same, character attacks with normal attack the target enemy automatically. Character continuously attacks in a way by tap in a row.
The type of normal attack is changed by distance from the target and kind of weapon.
AP is used for skills and avoidance. AP is charged by nomal attack or nothing to do. AP is slightly charged during movement.
When tap anywhere except the same, character attacks with normal attack the target enemy automatically. Character continuously attacks in a way by tap in a row.
The type of normal attack is changed by distance from the target and kind of weapon.
AP is used for skills and avoidance. AP is charged by nomal attack or nothing to do. AP is slightly charged during movement.
Avoidance
Change of Target
Battle Skill
Battle skill consists of special attack and heraldy. Battle skills can be used by tap of the buttons.
Target is automatically selected only for the battle skills which target a member of the party.
Battle skills set to the buttons can be changed from "character" -> "equipment/skill change". Max three battle skills can be set to one character. When a character evolves, the character may be gotten a new battle skill.
Target is automatically selected only for the battle skills which target a member of the party.
Battle skills set to the buttons can be changed from "character" -> "equipment/skill change". Max three battle skills can be set to one character. When a character evolves, the character may be gotten a new battle skill.
Cancel Bonus
Charge Assault
When a battle skill button is held down, green effect appears around the button. In this condition, the battle skill is used. The character moves rapidly to proper range and attacks by the skill. This is "Charge Assault". If a character is damaged during rapid movement of the charge assault, all damage become critical damage.
Hit in Succession
Rush Combo
When the rush gauge is fully charged, the rush button puts the light on. When tap it, "rush combo", which is special strong skill, can be used.
When the rush combo is used in a way (max. four), the damage bonus is applied from second to fourth up to 300%.
If rush button is held down, the description is indicated.
A part of rush combos have advance effect after the rush combo.
ex) 10% healing per 4 sec during 20 sec, critical ratio +50% during 20sec...
When the rush combo is used in a way (max. four), the damage bonus is applied from second to fourth up to 300%.
If rush button is held down, the description is indicated.
A part of rush combos have advance effect after the rush combo.
ex) 10% healing per 4 sec during 20 sec, critical ratio +50% during 20sec...
Switching of Operated Character
When taps the character icon on bottom left side during a battle, operated character can be changed. In single battle, player can operate all four characters included in rental character. In multiplay, player can only operate your character.
If a guest player disconnected during a battle, host player can operate the character.
If a guest player disconnected during a battle, host player can operate the character.
Continue
Pause Menu
Status Ailment
"Poison" :damage per definite period of time
"Frozen" :movement become slow and all damage except ice attribute become critical damage.
"Paralysis" :cannot do anything
"Seal" :cannot use special attack and heraldy
"Curse" :damage and lose balance per definite period of time
"Status increment/decrement" :increase/decrease specific or all status(ATK, INT, DEF, HIT, GRD)
All status ailment is only applicable the stage.
"Frozen" :movement become slow and all damage except ice attribute become critical damage.
"Paralysis" :cannot do anything
"Seal" :cannot use special attack and heraldy
"Curse" :damage and lose balance per definite period of time
"Status increment/decrement" :increase/decrease specific or all status(ATK, INT, DEF, HIT, GRD)
All status ailment is only applicable the stage.
Dizzy and Elemental
When players attack continuously by normal attack and battle skills with element, "elements burst" is occured and the enemy becomes dizzy. Especially when the enemy is attacked by weak element, the elements burst is occured earlier.
During dizzy, the enemy cannot do anything. In addition, every attack can make lose balance.
During dizzy, the enemy cannot do anything. In addition, every attack can make lose balance.
Tension Max
What's stamina
recovery of stamina
Kinds of gacha
Character gacha
Player can roll the character gacha with heraldic stones and get character(s). Gotten character is also dispensed. When gotten character is gotten again, the character makes limit breakthrough on one step. If the character has been already max limit breakthrough, player gets the material for limit break through.
Weapon gacha
Box gacha
Player can roll the box gacha with exclusive item which can get in event missions. The contents and quantities of box gacha are specified. When all items are gotten or remaining items are discarded, player can challenge next box. Make sure that player cannot challenge same box again except special case.
What's Heraldic Stone
Organization of a party
Role
Characters are basically divisible five types.
There are some exception for a part of characters. For example, there is long range offence type attacker.
In addition, there are same name characters which are not treated as same character.
- Attacker (short range offence type)
- Defender (defence type)
- Shooter (long range offence type)
- Caster (heraldy offence type)
- Healer (heraldy heal type)
There are some exception for a part of characters. For example, there is long range offence type attacker.
In addition, there are same name characters which are not treated as same character.
Status of character
Lv: Character's level. Upper limit of the level depends on the character's rarelity.
☆3:max. Lv40
☆4:max. Lv50
☆5:max. Lv60
☆6:max. Lv70
NEXT EXP: It is the necessary experience for next level at that moment.
HP: hit point (life point)
The character to be dead, when HP become to zero in a battle.
ATK: Delivered physical damage is depanded on.
INT: Delivered heraldy's damage is depanded on.
DEF: Received damage both physical and heraldry's is depanded on.
HIT: Damage decrement for enemy's guard and rate of critical hit for your attack are depended on.
GRD: Damage decrement for your guard and rate of critical hit for enemy's attack are depended on.
☆3:max. Lv40
☆4:max. Lv50
☆5:max. Lv60
☆6:max. Lv70
NEXT EXP: It is the necessary experience for next level at that moment.
HP: hit point (life point)
The character to be dead, when HP become to zero in a battle.
ATK: Delivered physical damage is depanded on.
INT: Delivered heraldy's damage is depanded on.
DEF: Received damage both physical and heraldry's is depanded on.
HIT: Damage decrement for enemy's guard and rate of critical hit for your attack are depended on.
GRD: Damage decrement for your guard and rate of critical hit for enemy's attack are depended on.
Level
Strengthening of Characters
Characters can be grown with stengthening materials and FOLs. Stengthening material and FOLs can be get in reward of mission and some track record. When proper materials which are prism or same color of the role are used, 1.5 times EXP can be gotten. Moreover, when the great success in rare case, the EXP to be 1.5 times.
Limit break
When the character already you have is gotten again or use item "limit breaker", "limit break" is occured the character.
Each status is grown by limit break. The max. number of limit break is depanded on the rarity when the character came.
☆5 max. 10 limit breaks
☆4 max. 5 limit breaks
☆3 max. 3 limit breaks
When the character which is max. limit breaks is gotten, player gets a limit breaker.
Each status is grown by limit break. The max. number of limit break is depanded on the rarity when the character came.
☆5 max. 10 limit breaks
☆4 max. 5 limit breaks
☆3 max. 3 limit breaks
When the character which is max. limit breaks is gotten, player gets a limit breaker.
Evolution
Character can be evolved and the rarity is increased in one step. Evolved character becomes Lv1 and the status at the upper limit of the level is increased. Moreover, a talent and a battle skill may be improved/added.
Specific material and max. level are required for the evolution. The number of the material and the upper limit of the rarity are depended on characters.
Specific material and max. level are required for the evolution. The number of the material and the upper limit of the rarity are depended on characters.
Change equipments and battle skills
Check info. of rush combo
Rental character
Equipment
Equipment is devided into two main categories, weapons and accessaries.
There are seven kinds of weapons, "sword", "sword and scabbard", "dagger", "knuckle-duster", "gun", "bow" and "wand".
A character can equip one specific weapon. Weapons have specific "factor"(s) which are applied to the equiped character.
The inventory for weapons is limited, beggining is 100. The inventory can be increased with heraldic stones.
Weapons are categorized on "short range" and "long range".
"short range" weapons
"long range" weapons
There are seven kinds of weapons, "sword", "sword and scabbard", "dagger", "knuckle-duster", "gun", "bow" and "wand".
A character can equip one specific weapon. Weapons have specific "factor"(s) which are applied to the equiped character.
The inventory for weapons is limited, beggining is 100. The inventory can be increased with heraldic stones.
Weapons are categorized on "short range" and "long range".
"short range" weapons
- sword
- sword and scabbard
- knukle duster
"long range" weapons
- dagger
- gun
- bow
- wand
Level for weapons
Limit break for weapons
Weapon Creation
New weapon can be created with a number of same rarity weapons as material. The rarity of the new weapon is higher on one step than material weapons. Base weapon the level is higer than 10 level and five material weapons are required for the creation. Created weapon is decided in randam. A part of ☆5 weapons is not created. When weapon creation with ☆5 weapon, a exchange coin for the kind of the weapon is created. The exchange coin can be exchanged to arbitary weapon in exchange shop.
[Home]->[Shop]->[Exchange shop]->[Exchange shop for each king of weapon]
[Home]->[Shop]->[Exchange shop]->[Exchange shop for each king of weapon]
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